ACTOR CustomPsyDuckSample
{
  Radius 16
  Height 48
  ProjectilePassHeight -16
  +FORCEXYBILLBOARD
  +NOGRAVITY
  States
  {
  Spawn:
    CAND A -1
    Stop
  }
}

ACTOR PSYColumn : CustomPsyDuckSample
{
  States
  {
  Spawn:
    COLU A -1
    Stop
  }
}

ACTOR PSYCandleStick : CustomPsyDuckSample
{
  States
  {
  Spawn:
    CAND A -1
    Stop
  }
}

ACTOR CustomPsyduck : CustomPsyDuckSample
{
  States
  {
  Spawn:
    PSYD E 125
	DSYD E 2
	PSYD E 5
	DSYD E 2
	PSYD E 3
	DSYD E 9
	PSYD E 2
	DSYD E 2
    Loop
  }
}

ACTOR CustomLostSoul : CustomPsyDuckSample
{
  States
  {
  Spawn:
    SKUL D -1 Bright
    Stop
  }
}

ACTOR CustomHellKnight : CustomPsyDuckSample
{
  States
  {
  Spawn:
    BOS2 G -1
    Stop
  }
}

ACTOR CustomDyingImp : CustomPsyDuckSample
{
  States
  {
  Spawn:
    TROO K -1
    Stop
  }
}

ACTOR CustomArachnotron : CustomPsyDuckSample
{
  States
  {
  Spawn:
    BSPI G -1
    Stop
  }
}

ACTOR CustomArachnotronPlasma1 : CustomPsyDuckSample
{
  States
  {
  Spawn:
    APLS A -1 Bright
    Stop
  }
}

ACTOR CustomArachnotronPlasma2 : CustomPsyDuckSample
{
  States
  {
  Spawn:
    APLS B -1 Bright
    Stop
  }
}

ACTOR CustomShotgunGuy1 : CustomPsyDuckSample
{
  States
  {
  Spawn:
    SPOS E -1
    Stop
  }
}

ACTOR CustomFloppaCube : CustomPsyDuckSample
{
  States
  {
  Spawn:
    FLOP X -1
    Stop
  }
}

ACTOR CustomCacodemon1 : CustomPsyduckSample
{
  States
  {
  Spawn:
    HEAD D -1 Bright
    Stop
  }
}

ACTOR CustomCacodemon2 : CustomPsyduckSample
{
  States
  {
  Spawn:
    HEAD A -1
    Stop
  }
}

ACTOR CustomCacodemonBall : CustomPsyduckSample
{
  States
  {
  Spawn:
    BAL2 A -1 Bright
    Stop
  }
}

ACTOR CustomPainElemental : CustomPsyduckSample
{
  States
  {
  Spawn:
    PAIN A -1
    Stop
  }
}

ACTOR CustomCyberdemon : CustomPsyduckSample
{
  States
  {
  Spawn:
    CYBR F -1
    Stop
  }
}

ACTOR CustomExplosion1 : CustomPsyduckSample
{
  States
  {
  Spawn:
    MISL C -1 Bright
    Stop
  }
}

ACTOR CustomRocket : CustomPsyduckSample
{
  States
  {
  Spawn:
    MISL A -1 Bright
    Stop
  }
}

ACTOR CustomArchvile : CustomPsyduckSample
{
  States
  {
  Spawn:
    VILE G -1
    Stop
  }
}

ACTOR CustomPinky1 : CustomPsyduckSample
{
  States
  {
  Spawn:
    SARG A -1
    Stop
  }
}
ACTOR CustomBaronOfHell : CustomPsyduckSample
{
  States
  {
  Spawn:
    BOSS C -1
    Stop
  }
}

ACTOR CustomMancubus : CustomPsyduckSample
{
  States
  {
  Spawn:
    FATT H -1 Bright
    Stop
  }
}

ACTOR CustomMancubusBall : CustomPsyduckSample
{
  States
  {
  Spawn:
    MANF A -1 Bright
    Stop
  }
}

ACTOR CustomMancubusBallExplosion : CustomPsyduckSample
{
  States
  {
  Spawn:
    MISL D -1 Bright
    Stop
  }
}

ACTOR CustomZombieMan : CustomPsyduckSample
{
  States
  {
  Spawn:
    POSS C -1
    Stop
  }
}

ACTOR CustomMastermind : CustomPsyduckSample
{
  States
  {
  Spawn:
    SPID H -1
    Stop
  }
}

ACTOR CustomBulletPuff1 : CustomPsyduckSample
{
  States
  {
  Spawn:
    PUFF A -1 Bright
    Stop
  }
}

ACTOR CustomBulletPuff2 : CustomPsyduckSample
{
  States
  {
  Spawn:
    PUFF B -1 Bright
    Stop
  }
}

ACTOR CustomBulletPuff3 : CustomPsyduckSample
{
  States
  {
  Spawn:
    PUFF C -1 Bright
    Stop
  }
}

ACTOR CustomArchvileFire : CustomPsyduckSample
{
  States
  {
  Spawn:
    FIRE A -1 Bright
    Stop
  }
}

ACTOR CustomRedTorch : CustomPsyduckSample
{
  States
  {
  Spawn:
    TRED A -1 Bright
    Stop
  }
}

ACTOR CustomGreenTorch : CustomPsyduckSample
{
  States
  {
  Spawn:
    TGRN C -1 Bright
    Stop
  }
}

ACTOR CustomBlueTorch : CustomPsyduckSample
{
  States
  {
  Spawn:
    TBLU B -1 Bright
    Stop
  }
}

ACTOR CustomRevenant : CustomPsyduckSample
{
  States
  {
  Spawn:
    SKEL B -1
    Stop
  }
}

ACTOR CustomBurningBarrel : CustomPsyduckSample
{
  States
  {
  Spawn:
    FCAN A -1
    Stop
  }
}