OptionMenu "OptionsMenu"
{
	Title "OPTIONS"
	Submenu "Psyduck! DOOM Options",	"PsyduckOptions"
}

OptionMenu "PsyduckOptions"
{
	Title "Psyduck! DOOM Options"
	StaticText "Although first person view is there,", "Gold"
	StaticText "it is recommended to control Psyduck from a third person view.", "Gold"
	StaticText "For that, turn chasecam on in-game with the button below", "Gold"
	StaticText "or press the defined key.", "Gold"
	Command "Chasecam!", "chase"
	Control "Chasecam", "chase"
	Slider "Chasecam Distance:", "chase_dist", 90, 250, 0, 0
	Slider "Chasecam Height:", "chase_height", -8, 30, 0, 0
	Slider "Field Of View:", "fov", 90, 140, 0, 0
	StaticText "It is also recommended to have autoaim and to", "Gold"
	StaticText "turn off automatic weapon switching.", "Gold"
	Slider "Autoaim:", "autoaim", 0, 35, 0, 0
	Option "Turn it Off ---> Never Switch On Pickup:", "neverswitchonpickup", "OnOff"
	StaticText "Below you can define how often you'd like", "Gold"
	StaticText "to hear Psyduck speaking - if at all. Psyduck? Psyduck!", "Gold"
	//Slider "Psyduck Speech Density:", "psyduck_speech_density", 0, 3, 0, 0
	StaticText "Psyduck Speech Density:"
	Command "Off", "psyduck_speech_density 0"
	Command "Rarely", "psyduck_speech_density 1"
	Command "Normal", "psyduck_speech_density 2"
	Command "Frequently", "psyduck_speech_density 3"
	Option "Psyduck Footsteps:", "psyduck_footsteps", "OnOff"
	StaticText "You can sometimes gather inventory items based on", "Gold"
	StaticText "the different actions you perform.", "Gold"
	StaticText "You can turn them off below if you'd like", "Gold"
	StaticText "to play without them.", "Gold"
	Option "Psyduck Inventory Items:", "psyduck_items", "OnOff"
	StaticText "Want him to be there from the start?", "Black"
	Option "Dark Psyduck At Start:", "dark_psyduck_at_start", "OnOff"
	/*StaticText "When you stand idle for too long, Psyduck sometimes", "Gold"
	StaticText "gets tired and falls asleep.", "Gold"
	StaticText "Yep.", "Gold"
	Option "Psyduck Falling Asleep:", "psyduck_idle_anims", "OnOff"*/
	StaticText "Crouching in Psyduck! DOOM has a key role in picking up items.", "Gold"
	StaticText "In case crouching would be disabled by the map itself,", "Gold"
	StaticText "press the button down below!", "Gold"
	Command "Allow Crouching!", "sv_allowcrouch true"
	StaticText "Also, sometimes it can be harder to pick up items from floors that deal damage", "Gold"
	StaticText "to Psyduck, if that is the case and the map you're playing disabled it,", "Gold"
	StaticText "turn on jumping with the button below.", "Gold"
	Command "Allow Jumping!", "sv_allowjump true"
	StaticText "!!!", "Red"
	StaticText "Necessary controls", "Red"
	Control "Primary fire", "+attack"
	Control "Secondary fire", "+altattack"
	Control "Move forward", "+forward"
	Control "Move backward", "+back"
	Control "Move left", "+moveleft"
	Control "Move right", "+moveright"
	Control "Jump", "+jump"
	Control "Crouch", "+crouch"
	Control "Run", "+speed"
	Control "Toggle Run", "toggle cl_run"
	Control "Use", "+use"
	Control "Automap", "togglemap"
	Control "Next Inventory item", "invnext"
	Control "Previous Inventory item", "invprev"
	Control "Query item", "invquery"
	Control "Activate item", "invuse"
	Control "Activate all items", "invuseall"
	Control "Drop item", "invdrop"
}