
DOOM II Maps by Lucasgold.
1. - What is DOOM?
"Doom (officially cased DOOM, and occasionally DooM by fans, based on the Doom logo's stylized lettering) is the first release of the Doom series, and one of the games that consolidated the first-person shooter genre. With a science fiction and horror style, it gives the players the role of marines who find themselves in the focal point of an invasion from hell. The game introduced deathmatch and cooperative play in the explicit sense, and helped further the practice of allowing and encouraging fan-made modifications of commercial video games. It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin."
2. - How do you make maps for this
game?
- The game's source code was officially
released back in 1997, which allowed the community to let their creativity
spread wild.
Millions of custom maps and mods were made by regular people, still counting to
this day.
Including my maps.
I'm making them in
GZDoom
Builder.
"The Doom source code was released December 23, 1997, initially under a not-for-profit license. Later, permission was granted to re-release the source code under the GNU GPL in October 3, 1999.
Before release, the source code was tidied up by Bernd Kreimeier; the source release includes a changelog of his contributions. Several documentation files are also included. The original plan for the source code release involved a book Kreimeier was to write on the Doom engine; however, due to Doom's decreasing relevance in the gaming community, it was eventually judged not to be a marketable idea, and the project was abandoned. The source code was then released to the public.
Because of legal issues regarding the DMX sound library developed by Paul Radek which was used for Doom, the release was of the source code to the Linux port of Doom. Despite this, within several months, several ports had been made back to DOS. As a result, many source ports exist. "
3. - Why do you make maps for this game?
- DOOM is my favourite game of all-time. I could play it and have
fun for years now.
My goal with my maps is to make environments and levels that are fun to play -
at least for me.
It can get pretty challanging and exciting sometimes, figuring out which
solution will be the one that helps you with the mapmaking.
It's a very creative pastime.
"WAD (which, according to the Doom Bible, is an acrostic for "Where's All the Data?") is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD file can be of two types:
A WAD file can be read and/or edited by many tools, such as WAD editors. "
3.1 - Why DOOM II? Why not DOOM?
- There are way more possibilites with the richer
palette of monsters, textures, objects, etc.
It's also more mod-friendly due to the absence of the episodic format and the
factors mentioned above.
Doom II: Hell on Earth, released on September 30, 1994, is the sequel to Doom.
It's been in WIP for more then two years, and the main reason behind it
is that I stopped working on it sometimes. Either because I had more important
things to do, or I just ran out of ideas. But now I can finally say that I
finished it! It's not a huge WAD, I know, but it comes from my heart.
Info:
In this WAD you are a soldier at a UAC base on Earth. Everyday feels like the
same, except on the day this story begins. Suddenly you hear screams, strange
and creepy noises, and several gunshots. A hell portal opened on the base,
bringing demons and death with itself. With your pistol, you decide to go
against the monsters and take your revenge.
Welcome to hell.
(Additional info: this hell here is an alternative one; which means that imagine
a hell with 3 "routes", each of them are deeper and deeper than the other one,
containing more danger and more demons to slaughter. This WAD guides you through
on the first one, so the other two are unknown yet. I'm not sure if I will
make a sequal or something to hell3, but if I will, then count on something
bloodier and harder.)
The WAD gives the best experience in Singleplayer and Deathmatch, but it also
supports Cooperative.
If you have any questions, contact me via my YouTube channel.
You can download the WAD
here.
Have fun!
MAP01
MAP02
MAP03
MAP04
easter egg
MAP05
MAP06
Here you can find a gameplay video of the WAD without spoiling the secrets.
I'm a big fan of the original game made by Dominic Szablewski,
Phoboslab, and I just
wanted to challange myself and find out that could Xibalba be remade in ZDoom by
myself or not.
I made the first level and published a short video about it, also tweeted the
original creator, who said that it's "pretty wild", and could not
believe "how close it looks to the original."
A basic day-night cycle system which only requires a few actors and 21 lines
of code minimum. Simple to recreate and work with, at least most of the time,
hehe.
As promised, the map can be downloaded from
here.
All rights to ID Software.